01-14-2009, 12:10 PM
Hello,
I checked the code, and AfterBurn doesn't do checking if particle are hidden or not, so this seems as inconsistency in 3ds max SDK.
Thank for pointing this out. I will include this fix in next update.
Regards,
Kresimir
I checked the code, and AfterBurn doesn't do checking if particle are hidden or not, so this seems as inconsistency in 3ds max SDK.
Thank for pointing this out. I will include this fix in next update.
Regards,
Kresimir

