• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
steps for rendering z-depth
#6
Youll have to premultiply it in comp but yep thats pretty much it..
Near and Far values for your black and white on the RE setup
<!-- w --><a class="postlink" href="http://www.cgfluids.com">http://www.cgfluids.com</a><!-- w -->
  Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)