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Slow Smoke Plumes in FumeFX
#8
Well it really depends on the look you want, and many parameters play off each other. Bouyancy and temperature should be kept low. Keep extra velocity low if emitting from a mesh object. If from a simple source, keep directional and radial velocity low. But too little of anything and you won't get nice billowing. So its a power struggle. The joy of mastering fluid dynamics.

btw, in my post on 7/3/08 4:48pm, "animate it lower" used to say "animate it higher". I've corrected it in the post.
BRIAN DEMETZ
Senior Technical Director
Final Light VFX
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