07-03-2008, 04:58 PM
Awesome - glad to hear it. One caveat to keep in mind. If you set your timescale high to throw some perturbing detail into a sim and then animate it lower to slow everything down, you will not be able to completely hold the detail that the initial timescale gave you, though it does help a little. It is better to try to keep the timescale up if possible and adjust other parameters accordingly. But, if you've got something that's working well, then gruvee.
Best,
Best,
BRIAN DEMETZ
Senior Technical Director
Final Light VFX
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Senior Technical Director
Final Light VFX
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