04-11-2008, 08:22 PM
Oh sorry, I miss understood. I don't see any access to the speed multiplier either.
Although you could "fake it" with an object source by adding your object and disabling all of the channels, then use the object sources velocities, you would gain a little more control over the interaction as well with the extra velocity and the mapping channel and turbulance. This method would give you scripting control. Not quite the same as just using the object speedmult, but it does work.
Although you could "fake it" with an object source by adding your object and disabling all of the channels, then use the object sources velocities, you would gain a little more control over the interaction as well with the extra velocity and the mapping channel and turbulance. This method would give you scripting control. Not quite the same as just using the object speedmult, but it does work.
blower of smoke ..ooOO

