03-11-2008, 09:11 AM
OK, I checked on a few other systems and it's ok - it must be my machine specific
Figures 
But the shadow issue still stays.
Rif take your scene, make a box for your cloud, edit poly, select the top wall, inset it to have some wall width, and extrude it inwards. Now place it so that it encompasses the cloud and render it with clip geometry on. No matter which renderer
I was able to build that scene from scratch on every system, and the result was always the same - dark spots on the side walls - I'm guessing they're from shadows.
Figures 
But the shadow issue still stays.
Rif take your scene, make a box for your cloud, edit poly, select the top wall, inset it to have some wall width, and extrude it inwards. Now place it so that it encompasses the cloud and render it with clip geometry on. No matter which renderer

I was able to build that scene from scratch on every system, and the result was always the same - dark spots on the side walls - I'm guessing they're from shadows.

