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FumeFX and 64 bits?
#5
Greetings Jrand.

First, question, thanks for the clarification.

Quote:If you are using pflow to drive your fume you will run into the the issue the PFlow is only single threaded at the moment and you will only be using one core to calculate your particles. Otherwise fume will use just about all that you throw at it. If you have box#3 you can disk cache those particles before hand and the impact should hit as hard during simming.

Am i wrong or mislead, but i doubt my cpu are use fully and i'm not using pflow to drive my flow. My cpu usage is averaging 20% all the time on all 8 processors.

Do you peak at 100% when you toggle windows task manager on your average scene?
Pierre-Simon Henri
FX Animator
Montreal

"À force de vérité, j'ai de mon vivant conquis l'univers."
--- Faust
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