03-09-2008, 11:57 PM
first question: I haven't simmed over a network but you could install a sim license on another machine. I do, do a bit of net-rendering. The only problem I could inevitably see with simming over a network would be bandwidth, some sim frames, especially with a machine like yours, could easily reach 400mb per frame, and I sure your net admins might wonder where all there bandwidth went. If you have a dedicated managed switch for your workgroup the impact shouldn't be nearly as noticable.
Second question:If you are using pflow to drive your fume you will run into the the issue the PFlow is only single threaded at the moment and you will only be using one core to calculate your particles. Otherwise fume will use just about all that you throw at it. If you have box#3 you can disk cache those particles before hand and the impact should hit as hard during simming.
Second question:If you are using pflow to drive your fume you will run into the the issue the PFlow is only single threaded at the moment and you will only be using one core to calculate your particles. Otherwise fume will use just about all that you throw at it. If you have box#3 you can disk cache those particles before hand and the impact should hit as hard during simming.
blower of smoke ..ooOO

