02-27-2008, 07:54 PM
Hey Chris
1- Spacewar's works the same way as on Particles.. You pick them in object\src roll out and it works just like a charm .. all though understand , grid based fluids space warp usage Induce Chaos in the grid witch can be Computationally costly ..
2- Their would be multiple way to do this effect.. I would personnally attack it in Tp rules and particles pushing for exact control .. ( i imagine Pflow would work as well but i m not a user so ) .. Anyhow, heres a quick example showing Some good points ( No particle based) :
a) Spacewarp sucking in Smoke
b) Noise Density Volume Cutter on emition
c) Source Density Negative Source to Kill smoke
hope this help .
1- Spacewar's works the same way as on Particles.. You pick them in object\src roll out and it works just like a charm .. all though understand , grid based fluids space warp usage Induce Chaos in the grid witch can be Computationally costly ..
2- Their would be multiple way to do this effect.. I would personnally attack it in Tp rules and particles pushing for exact control .. ( i imagine Pflow would work as well but i m not a user so ) .. Anyhow, heres a quick example showing Some good points ( No particle based) :
a) Spacewarp sucking in Smoke
b) Noise Density Volume Cutter on emition
c) Source Density Negative Source to Kill smoke
hope this help .
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