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Planar objects with opacity maps matteing out the fume smoke
#6
ok a quick look at it seems to tell me that its might be a bug in fume.. heres a Scene that i striped down everything to the minimum with scanline renderer that shows the fluid looking behind the object in the render while been in front of it in the scene..Youll have to use your Fxd in the grid of course to see it


the scene is passed on to Kreso .. maybe i m missing something here..
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