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error in max 9 x64 e:\max6sdk\includer9\point3.h#196
#6
OK, I may have finally found the cause.

My skydome object is actually two objects. One is the skydome and the other is a slightly smaller duplicate object which is inside the skydome that I have mapped to be clouds. These are both hemispherical objects. The clouds object is smaller and inside the skydome but the flat bottom of both objects were on the same Z position.

This has not been a problem for scanline or standard MAX Volume Fog but apparently causes Afterburn to crash MAX9_32.

When I move the clouds object down slightly so both hemisphere bottoms are not co-incident, it seems to render fine without crashing.

Would be nice if Afterburn was more tolerant of this type of situation as MAX itself has no problem with it and renders correctly.

Thanks!
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