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error in max 9 x64 e:\max6sdk\includer9\point3.h#196
#4
OK, I solved the problem in my case.

I was using a skydome object that forms the sky and the horizon. I had created the gizmo such that it extended beyond the skydome object (the gizmo and skydome intersected). When I resized the gizmo to fit inside of the skydome object and not intersect it, the crash stopped and the render finished just fine.

I guess this type of positioning is a no-no.

Thanks!
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