10-02-2007, 10:35 PM
OK, I solved the problem in my case.
I was using a skydome object that forms the sky and the horizon. I had created the gizmo such that it extended beyond the skydome object (the gizmo and skydome intersected). When I resized the gizmo to fit inside of the skydome object and not intersect it, the crash stopped and the render finished just fine.
I guess this type of positioning is a no-no.
Thanks!
I was using a skydome object that forms the sky and the horizon. I had created the gizmo such that it extended beyond the skydome object (the gizmo and skydome intersected). When I resized the gizmo to fit inside of the skydome object and not intersect it, the crash stopped and the render finished just fine.
I guess this type of positioning is a no-no.
Thanks!

