09-28-2007, 01:29 PM
not sure how voxels are defined in maxscript, but they should have a position value.
so then you could animate a object, and test for x-value for exampe:
if voxel.xpos < movingObject.xpos then setSmokebyIndex 0.0
unfortunately i don't have alot experience in maxscript, so I can't tell you the exact solution. maybe Kresimir can.
so then you could animate a object, and test for x-value for exampe:
if voxel.xpos < movingObject.xpos then setSmokebyIndex 0.0
unfortunately i don't have alot experience in maxscript, so I can't tell you the exact solution. maybe Kresimir can.

