08-23-2007, 03:57 PM
I've found that if you render Fume smoke with Raytraced shadows (Max native) and Vray (1.5 RC4) the shading of the smoke is VERY dark. If you use Shadowmaps or VrayShadows (non-area) it looks correct. If you use Raytraced shadows with Scanline renderer it also looks fine. Any thoughts? Using Max 8, btw.
Thanks,
Mitch
Thanks,
Mitch

