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Scaling and fumefx?
#2
Hello Simon,

My congrats on 300 - I really liked that movie.

To answer your questions;

1. Scale (mainly) is determined with buoyancy force and gravity force. Higher the buoyancy is, faster smoke/fire will rise.
Also, vorticity and turbulence will affect the 'feeling of scale'. There is no real world relation when using FumeFX - it's all left to artist to tweak those few parameters.

2. Noise scaling - If you put 20, then noise will be 'stretched' across 20 units.

Did you check examples from our members area ?

Regards,

Kresimir
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