08-23-2007, 07:25 AM
Hello Simon,
My congrats on 300 - I really liked that movie.
To answer your questions;
1. Scale (mainly) is determined with buoyancy force and gravity force. Higher the buoyancy is, faster smoke/fire will rise.
Also, vorticity and turbulence will affect the 'feeling of scale'. There is no real world relation when using FumeFX - it's all left to artist to tweak those few parameters.
2. Noise scaling - If you put 20, then noise will be 'stretched' across 20 units.
Did you check examples from our members area ?
Regards,
Kresimir
My congrats on 300 - I really liked that movie.
To answer your questions;
1. Scale (mainly) is determined with buoyancy force and gravity force. Higher the buoyancy is, faster smoke/fire will rise.
Also, vorticity and turbulence will affect the 'feeling of scale'. There is no real world relation when using FumeFX - it's all left to artist to tweak those few parameters.
2. Noise scaling - If you put 20, then noise will be 'stretched' across 20 units.
Did you check examples from our members area ?
Regards,
Kresimir

