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Clumping with Pflow operators.
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How do I prevent clumping when using the pflow operators?

From what I understand, the particles's position is compared to the ffx voxel grid and is "advected" to the next voxel. Rinse and repeat.

But this make strands and clumps, as the density/pressure isn't being evaluated. Two particles in two different voxels might be moved into a single common voxel, and from there on they cannot be separated and the voxels keep moving them together.

Am I missing something, is there a way to prevent this?

- Chad

BTW, I can't get the forum to work with Firefox 1.5. Is this a common?
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