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Fume follow max particles
#4
ya but ull create chaos in the grid by diong it this way ( high velocity multiplier) ..
i dont really know a fast and good way to do exactly what your asking from ffx.. maybe somebody else have a better idea..

I have never ran into that kind of situation needed where i wanted to force the fluid that much to basicly not act like fluids.. The worse i did to force them was to shoot them into a Tube and with some speed multiplication force the path but i still wanted to have the flow of fluid based on my FFx tweeked parameters..
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