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Maybe a way to move the FFXGrid...
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I was thinking to find a way to move the FFXgrid.
C'an't it be possible to balance the movement of the grid by an inverse force.
For exemple if I translate the FFXgrid on X axis from frame 0 to 10, maybe during the sim FumeFX automaticaly calculate the distance frame by frame and apply an inverse force to the voxels for compensation.

Would that (or something like that) be possible in a future version ? :?:
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