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Multi-Threading Could someone please explain this...
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Superhypersam brought this up,( I am beginning to think I missed something) and of course being a curious little monkey that I am, did a quick test...

single grid, object source emitter, 20 frames:

All Available checked (4 cores): 01:40

4 threads: 01:41
3 threads: 01:22
2 threads: 01:12
1 thread: 00:44

interesting... Why are my sim times so much faster when only using one core? How is the processing done? Kind of strange that the sim calculates in almost a minute faster using only one thread.

Could someone please enlighten me?

Obviously I haven't tried it one a more complex scene yet to see if there is any difference (would take a few nights me thinks) but anyway any explanations would be greatly appreciated.

-John
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