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waves\foam, some questions
#3
thank you.

I thought this was something that worked, that was one of the reasons why we bought it. to make all of this work more or less automaticly..



Bust still, is there a work-around?


What if i animated a invisible box, and made that one make wakes, as big as waves, would it then "reflect" on pillars etc?

Just to make it clear;
The waves that are default does not "rebounce" when they hit stuff.

But if you calculate (as with the floating ball example) the ball makes wakes in the water, that has "normal" waves.

Then why wont a pillar that's standing still not affect the waves?..
so you cant do this, even with simulation?
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