01-17-2007, 10:21 AM
Hello,
1. If you are looking into FumeFX velocity Render Element, then I can confirm that in version 1.0, it does not exists even for Scanline.
2. I did try to reporo this bug (2048x1536), but all channels were present and rendered correctly. I have a machine with 3Gb or RAM. Can you please give us your machine details?
If possible, please send us a scene and fxd file that renders with artifacts.
3. A major parameter for adjusting simulation detail is Grid Spacing. By changing this parameter, a "Size" field is automatically updated. "Size" tell you how many voxels will be when grid expands to its maximum boundaries. We consider a grid of 300x300x300 voxels to be a quite detailed one.
Regards,
Kresimir
1. If you are looking into FumeFX velocity Render Element, then I can confirm that in version 1.0, it does not exists even for Scanline.
2. I did try to reporo this bug (2048x1536), but all channels were present and rendered correctly. I have a machine with 3Gb or RAM. Can you please give us your machine details?
If possible, please send us a scene and fxd file that renders with artifacts.
3. A major parameter for adjusting simulation detail is Grid Spacing. By changing this parameter, a "Size" field is automatically updated. "Size" tell you how many voxels will be when grid expands to its maximum boundaries. We consider a grid of 300x300x300 voxels to be a quite detailed one.
Regards,
Kresimir

