• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Network rendering calculations?
#2
Yeah that'd be very handy - As you know since a frame of a fluid sim is dependant on it's previous frame it's hard to spread the calculations out. I find it a huge problem with realflow only having one machine to sim on as inevitably you only have so many man hours on a job so you need to get through as many different setups as possible to see how they react with different parameters.

It'd be really good to have an option in fume similar to particle flow that if it doesn't have fxd files for the scenes it's rendering to calculate them and put them out to disk so that you could set up 4 different sets of parameters on a sim and put each one out to a different machine to calculate and then load them in to check renders. Or to step further with it, have a standalone fume solver app though I'd say that's a huge job requiring it's own file format and so on. An option to make fxd files if they aren't there would be great though.

Really liking the program so far though, it seems to be a lot more stable than realflow when changing between low quality and high quality settings of the same sim so you get a similar result with more detail...
  Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)