12-25-2006, 04:33 AM
Dukeofhasard Wrote:Lol.. Everyone wants to get Crazy effects at first..
Suggestion :
- Use the Texture map Intensity with some animated phase on the source of the fire
- Get a nice Environement Turbulance setup so that Any fire u create in the grid evoluates properly and as disired
- Get some Grid Spacing Low to accomodate the Size of ur "whites" on the texture map on the source
- Tweek ur Boiency and vorticity and expension and burn rate and ignition temperature should pretty low..
- Use another Map for the Temperature comming from the source , High temperature on a Solid Setup will allow u to reach leaking flame and Natural Behaviors
- Start with Set in the source on ur parameters , all though any reference of real fire effect to reach is an Additive mixture , ull get and reach stable and high scale solutions with set parameters
Cheers,
Thanks for the tips man.
Now onto my next question:
What I have done was modeled a hand and matched moved it onto a live action shot of myself. I've setup FumeFX to emit the fire from the hand. When I run the simulation, I get the following error:
Warning: Couldn't allocate field 12
Warning: Couldn't allocate field 13
Then it ends the simulation. What am I doing wrong here?

