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I have a question
#5
Dukeofhasard Wrote:Lol.. Everyone wants to get Crazy effects at first..

Suggestion :

- Use the Texture map Intensity with some animated phase on the source of the fire
- Get a nice Environement Turbulance setup so that Any fire u create in the grid evoluates properly and as disired
- Get some Grid Spacing Low to accomodate the Size of ur "whites" on the texture map on the source
- Tweek ur Boiency and vorticity and expension and burn rate and ignition temperature should pretty low..
- Use another Map for the Temperature comming from the source , High temperature on a Solid Setup will allow u to reach leaking flame and Natural Behaviors
- Start with Set in the source on ur parameters , all though any reference of real fire effect to reach is an Additive mixture , ull get and reach stable and high scale solutions with set parameters

Cheers,

Thanks for the tips man.

Now onto my next question:

What I have done was modeled a hand and matched moved it onto a live action shot of myself. I've setup FumeFX to emit the fire from the hand. When I run the simulation, I get the following error:

Warning: Couldn't allocate field 12
Warning: Couldn't allocate field 13

Then it ends the simulation. What am I doing wrong here?
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