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Deforming a Seascape surface
#17
Hi,

I've found a problem with World Space Modifiers and Sea Surfaces (I think it's only the adaptive sea though)

If you use a WSM like ripple or noise spacewarp on an adaptive seasurface, it does not render correctly - it's like you're viewing it from a different camera.

You can see the front edge of the sea, and the FOV.

When it renders, the viewport then changes to reflect the error, but if you toggle the modifier off and on, it resets to how it should look, but it seems to be impossible to render it that way.

Thanks,

Steve
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