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Deforming a Seascape surface
#16
Heh, well I wouldn't get your hopes up

To be honet, the displacement thing is very subtle, especially on clear water.

I think you would notice it more on something silty.

I'm not even sure how much use the displacement will be for this particular job, since it's all quite large volumes of water. Maybe some bubbling stuff but that's about it.

The main problem I'm having is that grey area between Realflow/Glu3D type fluid dynamics and what Dreamscape does best.

I've got to do a structure rising out of the water, so a lot of the spray is going to be particles, but trying to get that blend between the water and the spray is the trick, since a dreamscape sea can't 'break'.

Cheers,

Steve Big Grin Big Grin Smile
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