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Deforming a Seascape surface
#7
Just an update for anyone who has similar problems.

It basically boils down to motion blur.

Most renderers seems fine with it. as long as you don't have motion blur turned on (either object/3D, IMB, or as a render effect)

Unfortunately, as I mentioned, even writing out a velocity channel through render elements, or RPF format makes DS unhappy.

It does not seem to matter if the mesh is a simple mesh or adaptive.

If you do require motion blur, scene motion blur via camera should work, although you will take a severe rendertime hit. The other option is to possibly use something like Re:Vision motion blur, but I'm not sure how successful that would be on a deforming mesh like an ocean.

Is there any ETA on a fix for this Kresimir?

Thanks,

Steve
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