09-15-2006, 07:56 AM
Thanks for the reply Kresimir,
relating to the material wish, I guess it would make sense to hook the actual geometry creation into renderers that support displacement as well, so that you could get much more detailed seas without memory problems.
Of course it's possible to render out height maps and use that as a displacement map, but then you are forced to use just a plane rather than a Seasurface, and lose the benefits of that (automatic mapping of seafoam etc.)
Cheers
Steve
relating to the material wish, I guess it would make sense to hook the actual geometry creation into renderers that support displacement as well, so that you could get much more detailed seas without memory problems.
Of course it's possible to render out height maps and use that as a displacement map, but then you are forced to use just a plane rather than a Seasurface, and lose the benefits of that (automatic mapping of seafoam etc.)
Cheers
Steve

