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A couple of wishes
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Steve Green Wrote:Would it be possible to have lights illuminate under the sea surface (i.e. like a volume light), but if they break the surface they would not act like a volume light above the surface.

I am doing a scene with a structure rising from the sea bed at night, and I am using attenuated ambinet omni lights, lighting up an Afterburn Combustion effect, but I think it would be quicker (rendertime-wise) if it was done entirely in Dreamscape.

We have a plan for next update to put this into a SubSurface atmospheric effect.

Steve Green Wrote:Also, would it make sense to bypass rapidray and use the native raytracers of renderers, e.g. Vray by having the reflection/refraction component of Seamaterial as maps?

We are working with Cebas on adding better fR support to our plugins.
Cannot promise anything about other renderers.

Thank you !

Kresimir
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