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A few wishlist items.
#1
Hi,

A few wishlist items...

1. I've been playing with using the gradient map (rotated through 90 degrees, and maps in the colour slots) to control the amount of foam on DS seas (in addition to dynamic foam), and I wondered if it is possible to create a new map type based on the velocity of the verts in a deforming mesh?

I know there are velocity maps available for particles, but I thought it might be a good way of getting general churn in stormy seas.

2. Is it possible to have more slots in the DS Sea Material? For example colour for non-DS generated foam, or any type of material floating on top. At the moment I use a blend, but it's slower and I also lose any material properties from DS, such as SSS.

3. I wonder if it also might be useful to try to get a direct link to displacement in Vray, and other renderers that support displacement to save on memory.

4. Also, is it possible to have some sort of mapping for SSS? Again, this is related to churn, but it could be used for pollution, silt etc. At the moment I tend to use AB effects, but I wonder if just mapping it directly with Dreamscapes SSS would be quicker to render.


Thanks,

Steve
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