06-14-2006, 11:24 AM
Hi Kresimir,
thanks, so in theory it shouldn't happen on a fixed mesh? I'll have to give it a try.
If it is OK for non-adaptive meshes, it would be useful as a workaround to have a third option where the mesh looks like an adapative mesh, i.e. it flares out from the end of the sea to fill the distant areas, but remains fixed from that first frame.
Obviously this will be only useful for cameras that don't move too much, but it should be a bit quicker regarding viewport update than the current adaptive mesh, and also, possibly avoid this crashing problem.
Thanks,
Steve
thanks, so in theory it shouldn't happen on a fixed mesh? I'll have to give it a try.
If it is OK for non-adaptive meshes, it would be useful as a workaround to have a third option where the mesh looks like an adapative mesh, i.e. it flares out from the end of the sea to fill the distant areas, but remains fixed from that first frame.
Obviously this will be only useful for cameras that don't move too much, but it should be a bit quicker regarding viewport update than the current adaptive mesh, and also, possibly avoid this crashing problem.
Thanks,
Steve

