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About Movement control by barometric pressure change
#2
Hello,

All the fluids you see todays in 3ds apps are based on the incompressible fluids and I'll have to say that at this point we do not
have plans to move to compressible fluids.
For physically accurate fluid simulation there are many stand-alone tools and such simulations falls into the engineering category.

With FumeFX it's up to an artists to achieve similar effects by the use of animation - you can animate velocity and gradually slow it down as the volume fills in.

I hope this helps.

Thank you.

Kresimir Tkalcec
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