09-29-2020, 07:19 AM
Hello,
You can set the grid spacing to 1.0 for a start. Fluid dynamics with lots of details takes time to compute and we usually leave it overnight for something highly detailed (like 32Gb or memory sims) on our dual Xeon machines. So, for a starts you pick a grid that's the most up to 250x250x250 or something around those values.
This is blocky as the smoke is very dense near the torus and you'd have to push it a bit further away by using the object source normal velocity.
Regards,
Kresimir Tkalcec
Quote:1) how do I limit calculation times going towards infinite. this is the biggest problem as I can't really cache the simulation, it gets longer and longer per frame.
You can set the grid spacing to 1.0 for a start. Fluid dynamics with lots of details takes time to compute and we usually leave it overnight for something highly detailed (like 32Gb or memory sims) on our dual Xeon machines. So, for a starts you pick a grid that's the most up to 250x250x250 or something around those values.
Quote:2)
https://www.dropbox.com/s/gydyj1mly1frz ... 7.png?dl=0
How do you render it without being blocky in redshift? I am aware this is more of a redshift question but I am hoping someone could help here who uses redshift. I played with all settings in the shader. I am asking here because I haven't had the same problem when I used other smoke effect software using the same shader.
This is blocky as the smoke is very dense near the torus and you'd have to push it a bit further away by using the object source normal velocity.
Regards,
Kresimir Tkalcec

