06-21-2019, 03:53 PM
Tapple Wrote:Attention....When you create a collision object to put it in source object, the fact remains that for now fume fx does not read the thickness of a polygon that can be created with Cloth surfacethat´s what I said. Cloth surface object seems not to give correct information to fume. But as a workaround, you might create an instance of that cloth object and use that as a collider. This will work and you have your thickness intact ...
Windows: Version 1809 Build 17763.557
Cinema4D Version:R 20.059
CPU: AMD Threadripper 1950x
GPU: Nvidia RTX 2080
GPU Version: 419.67
Cinema4D Version:R 20.059
CPU: AMD Threadripper 1950x
GPU: Nvidia RTX 2080
GPU Version: 419.67

