06-09-2011, 07:16 AM
Hi all,
I'm doing a sim with some thick smoke trailing some fire that moves through screen relatively quickly. There seem to be some horrible horizontal artifacts appearing throughout the sim. I've read some other posts on what sounds like a similar problem but haven't been able to solve it for my sim yet. I've tried raising my high threshold of the smoke renderer, higher rez grids, low spacing on renders, jitter etc. It looks a little like the picture in the FumeFX help depicting artifacts in an 'advect fields and vel' render.. but mine is standard 'advect fields'. Attached is a section of a render where they are particularly bad. It's almost like the smoke is catching on the grid. My smoke was simmed at a density of ten modified with the smoke render curve.
Any help would be much appreciated.
Thankyou.
I'm doing a sim with some thick smoke trailing some fire that moves through screen relatively quickly. There seem to be some horrible horizontal artifacts appearing throughout the sim. I've read some other posts on what sounds like a similar problem but haven't been able to solve it for my sim yet. I've tried raising my high threshold of the smoke renderer, higher rez grids, low spacing on renders, jitter etc. It looks a little like the picture in the FumeFX help depicting artifacts in an 'advect fields and vel' render.. but mine is standard 'advect fields'. Attached is a section of a render where they are particularly bad. It's almost like the smoke is catching on the grid. My smoke was simmed at a density of ten modified with the smoke render curve.
Any help would be much appreciated.
Thankyou.

