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Is pflows particle count independant of a fume sim? - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: Is pflows particle count independant of a fume sim? (/showthread.php?tid=254) |
Is pflows particle count independant of a fume sim? - joconnell - 01-10-2007 Hi Folks, Just wondering, if I do a fume / pflow setup it seems that I can change stuff like pflow birth amounts without having to re-sim fume - is it a case where pflow is taking the nearest fume vector in a grid and using it as a simple direction - in other wards is the fume follow operator giving direction to pflow in a simple fashion so I can keep upping the amount of particles I use without needing re-sims? - cgroman - 01-11-2007 thats basically correct. fume provides a vectorfield through the velocity channel. particles will be influenced by that field when using the follow operator just like any spacewarp does. - Guest - 01-11-2007 Excellent - that's going to be very very useful
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