04-28-2009, 04:41 AM
I have a scene with a PFlow that increases the number of particles by an object's movement.
The first frames render okay. But when I go to a frame that has more particles, it crashes 3ds max.
When I reduce the number of particles, the same frame that crashed before, starts to work (but other frames with more particles crash).
All the options of environment->afterburn are left in their default, and it doesn't change a thing if I add or remove the light.
I tried to render with multithread enabled and disabled. And it didn't change a thing
So I think it has only to do with particles number.
I'm using 3ds max 2008 - 32 bits
I've uploaded an example file of the error to:
http://www.fernandotortosa.com/particles.max
Please, render frame 58
Is that a bug?
The first frames render okay. But when I go to a frame that has more particles, it crashes 3ds max.
When I reduce the number of particles, the same frame that crashed before, starts to work (but other frames with more particles crash).
All the options of environment->afterburn are left in their default, and it doesn't change a thing if I add or remove the light.
I tried to render with multithread enabled and disabled. And it didn't change a thing
So I think it has only to do with particles number.
I'm using 3ds max 2008 - 32 bits
I've uploaded an example file of the error to:
http://www.fernandotortosa.com/particles.max
Please, render frame 58
Is that a bug?