Hello,
We´re working on a scene visualising a star cluster plus gas clouds using Afterburn. When rendering a frame on a workstation, everything works. Then I send the scene to my render farm and the gas clouds disappears.
The render clients:
# XP 64bit
# 3ds max 2009 64bit
# Deadline 3.0 (Rendermanager)
# Afterburn 4.0
Any ideas?
Best,
Tim
Hello,
Can you try to render with Backburner and let me know result ?
Thank you,
Kresimir
Hello,
Same result with backburner. Any idea?
Best,
Tim
I took a look on it: I dont use layers in this (yet simple) scene. I tried some other option in this (layer/object-visibilty) - but have no other results now.
I'll try some options further but will looking forward for other hints.
Thanks++
oggyplanet for Tim
(I'm working on the scene)
I'm hiding the particles by Display-Tab/Hide by category/particles, because if not, they will be rendered. If not and unchecking 'Renderable' in object properties, afterburn renders nothing.
Any other hints?
Thanks+++
oggyplanet
Sorry friend, from my experience they must be visible.
Maybe, don't give them a mesh, make them very small or assign a transparent material.
The good news is it doesn't allways happen. I seem to remember rendering a scene where I neded the geometry rotation and size for AB and I just hid the particles and it rendered fine :O
Anyway good time to say:
Kreso? Would please look into this issue?
Hello,
If they're not renderable, they will not render at all - even in AfterBurn.
Set particle size to 0, or use Particle Flow and use Phantom Geometry if you do not want
particles to render.
Regards,
Kresimir
Kreso:
If they can't render when hidden that's fine.
My issue is that if you hide the particle system AB renders locally but not through network.
I believe I posted it here previously - I remember loosing a whole lot of time debugging the scene and my network servers just because AB didn't render the same through network as locally.
So my request is to make sure AB DOESN'T render locally if particles are hidden, ok?
Hello,
I checked the code, and AfterBurn doesn't do checking if particle are hidden or not, so this seems as inconsistency in 3ds max SDK.
Thank for pointing this out. I will include this fix in next update.
Regards,
Kresimir
Thanks to everyone! Seems to work now!
Best,
Tim