12-23-2008, 04:00 PM
Hi,
The topic of generating foam from static objects has come up in the past, and I finally actually sat down and tried using an ambient occlusion shader with black and white inverted combined with the trusty 'photo as foam' trick and it works pretty well.
Obv. if you're using the mr shader you'll need to comp it, not tried it with other renderers yet, and I don't think there's an equivalent shader in scanline...
So you basically end up with foam around the base of objects (you also get some extra foam on the ocean, since it is self-occluding - not sure if there's a workaround for that...)
Anyway, might help someone out...
Cheers,
Steve
The topic of generating foam from static objects has come up in the past, and I finally actually sat down and tried using an ambient occlusion shader with black and white inverted combined with the trusty 'photo as foam' trick and it works pretty well.
Obv. if you're using the mr shader you'll need to comp it, not tried it with other renderers yet, and I don't think there's an equivalent shader in scanline...
So you basically end up with foam around the base of objects (you also get some extra foam on the ocean, since it is self-occluding - not sure if there's a workaround for that...)
Anyway, might help someone out...
Cheers,
Steve

