06-27-2008, 02:37 PM
Ok, this one will probably be hard 
http://uploaded.to/?id=fqsc4n Max2008 64bit, Vista 64
Simple scene:
- particles with AB
- one spotlight with AB ShadowMap
- one Omni with AB Shadowmap
- FinalRender R2 as the renderer
If you render right now, it will be OK.
Add the omni as a second light to AB, render, and boom
Observations:
- doesn't always happen,
- doesn't happen if only one light uses AB Shadowmap, and the rest uses Raystrace with Atmospheric shadows On,
- happens only with FinalRender - Scanline renders fine,
- sometimes it gets "fixed" if you add the second light, switch to Octane shader, render, switch back to Raymarcher.
Hope you'll be able to resolve it together with Cebas, though I know it will probably take long

http://uploaded.to/?id=fqsc4n Max2008 64bit, Vista 64
Simple scene:
- particles with AB
- one spotlight with AB ShadowMap
- one Omni with AB Shadowmap
- FinalRender R2 as the renderer
If you render right now, it will be OK.
Add the omni as a second light to AB, render, and boom

Observations:
- doesn't always happen,
- doesn't happen if only one light uses AB Shadowmap, and the rest uses Raystrace with Atmospheric shadows On,
- happens only with FinalRender - Scanline renders fine,
- sometimes it gets "fixed" if you add the second light, switch to Octane shader, render, switch back to Raymarcher.
Hope you'll be able to resolve it together with Cebas, though I know it will probably take long
