06-27-2007, 05:58 PM
How do I prevent clumping when using the pflow operators?
From what I understand, the particles's position is compared to the ffx voxel grid and is "advected" to the next voxel. Rinse and repeat.
But this make strands and clumps, as the density/pressure isn't being evaluated. Two particles in two different voxels might be moved into a single common voxel, and from there on they cannot be separated and the voxels keep moving them together.
Am I missing something, is there a way to prevent this?
- Chad
BTW, I can't get the forum to work with Firefox 1.5. Is this a common?
From what I understand, the particles's position is compared to the ffx voxel grid and is "advected" to the next voxel. Rinse and repeat.
But this make strands and clumps, as the density/pressure isn't being evaluated. Two particles in two different voxels might be moved into a single common voxel, and from there on they cannot be separated and the voxels keep moving them together.
Am I missing something, is there a way to prevent this?
- Chad
BTW, I can't get the forum to work with Firefox 1.5. Is this a common?