06-20-2007, 12:44 PM
Can anyone help me in recreating the"stormy" sea scene that is in afterworks gallery?
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Help in recreating the "stormy" sea.
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06-20-2007, 12:44 PM
Can anyone help me in recreating the"stormy" sea scene that is in afterworks gallery?
06-21-2007, 05:15 PM
Hi,
you can probably split the look into two parts, geometry and material. For the geometry, you will need the highest res grid detail (1024x1024) and also up the choppiness factor. You will probably also need to have a fairly detailed sea surface. You may also want to up the wind speed as well. For the material, I tend to augment the standard DS generated foam maps with a blend material using real photos. Hope that helps. Cheers, Steve
08-28-2007, 12:58 AM
Hey Steve,
Is that your dreamscape ocean for sale on Turbosquid? http://www.turbosquid.com/FullPreview/In.../ID/328378 If so I guess you wouldn't be interested in posting a tutorial on how you built the foam maps? I have played around with different maps and even avi's of foam shot at the beach but my results are fairly ordinary. The main issue is I get the white caps looking Ok but then the ship wake foam map looks completely wrong because they share the same material. Hopefully v2.5d will allow a seperate foam material for the ship's wake and the ocean white caps and this may not be such an issue. Having said all this - Kresmir, I am a huge Dreamscape fan and hope you keep up the good work. My workflows have been dramatically improved as a result of using Dreamscape and my output quality is much better. For info, checkout this animation. I wonder if it was done using Dreamscape? I love the ship's wake... http://www.operations.mod.uk/video/cgifvs.wmv Cheers Dave
09-14-2007, 08:52 PM
Hi,
no, it's not my scene on Turbosquid. I've not really done many wakes to be honest, but I'd be tempted to render it as a separate pass and tweak it in the composite. The main reason for doing this is mainly to do with directionality, the wave foam might be going one direction, but any textures used for the density map would be better following the momentum of the ship's wake. Cheers - Steve
09-17-2007, 07:12 PM
Hi Steve
Would it be possible to have a copy of the max file for the stormy sea It would be most apreciated. Could pay for if it is commercial (if price is very modest ;-). I'm not having much success with my attemmpts on dream scape. Thanks
09-20-2007, 06:59 PM
Hi,
if you post your e-mail I'll send you the file - honestly though there's not much to it - it's mainly just a photo mapped onto the surface. - Steve
09-24-2007, 10:45 AM
Hi steve
Sorry for the late reply. Thanks for your kind gesture. Please post to mailto:brosegs@yahoo.co.uk. One more thing (hope not asking too much) would it be possible to post some information on how the picture is mapped unto the surface if the method you employed is not a standard (i.e. planar etc) method. Thanks
09-25-2007, 03:43 PM
I'll dig it out this evening.
It's using the built in mapping of a dreamscape seasurface, but I use the real-world mapping setting in the texture map used for the blend material which makes it easier to judge the size. Cheers, Steve
09-25-2007, 08:48 PM
Hi Steve
I've got the file now. Thanks a lot for your help. It's most apreciated. This kind gesture will not be forgotten Bless you
09-26-2007, 05:32 PM
No problem,
good luck. Cheers, Steve
01-25-2008, 04:12 PM
Greetings both of you.
Bumping old post is not normaly my thing, but since i have been asked this week to do some R&D on the possibilities of Dreamscape and photorealistic stormy seas, i had to asked some question about it. First, i'm curious about what "Stormy seas" video you were talking about ? I saw some Dreamscape stormy seas video lately and was amazed, i'm curious if it's the same one? Hope to get an answer and continue the conversation later. Sincerely, Pierre-Simon Henri SFX Artist
Pierre-Simon Henri
FX Animator Montreal "À force de vérité, j'ai de mon vivant conquis l'univers." --- Faust
01-29-2008, 10:15 PM
Hi
We are talking abaout the stormy seas in the Animation Gallery of this website. Steve is the creator All the best
01-30-2008, 03:55 PM
Greetings Olusegun.
Ok, i know which stormy seas your talking about. Great pieces of work Steve, congratz. I'm curious to see the file, could it be possible to have it like Steve did for you? It's not the simulation part i'm having difficulty right now, the tool is quite intuitive to use, but the mapping process. I'm having an hard time, working already on a R&D effect of fire stuff in FumeFX. Thanks for helping the community build itself. Sincerely, Pierre-Simon
Pierre-Simon Henri
FX Animator Montreal "À force de vérité, j'ai de mon vivant conquis l'univers." --- Faust
01-30-2008, 09:30 PM
Hi,
which bit of the mapping are you having problems with? The basics are pretty straightforward, I created a blend material with a seamaterial in one slot (and sea bump within that), then I had a white self illuminated material in the other slot. I then used a photo of some foam that I googled, and used that as the mask (I also used realworld size mapping on the bitmap, set to 100) Just that will give you a fairly close look, it's really dependent on getting a good foam map to use http://www.freenaturepictures.com/asset ... anfoam.jpg (obviously you need to edit it to get it to tile) Once you have that, you can start add the sub surface scattering, procedural foam, distortion maps to animate the still photo a bit etc. - Steve
02-06-2008, 07:11 PM
Thanks Steve.
It worked perfectly. Now on my way to create my own version. Cheer up and keep up the good work on this forum. Pierre-Simon henri Hybride
Pierre-Simon Henri
FX Animator Montreal "À force de vérité, j'ai de mon vivant conquis l'univers." --- Faust
02-08-2008, 10:37 AM
Cool,
glad you got it to work. Cheers, Steve
04-11-2008, 10:26 PM
Steve Green Wrote:Hi, hi steve can you give me that file ? :oops: mail : mailto:mamali132002@yahoo.com thanx a lot
05-08-2008, 07:01 PM
Hi,
sorry I've been having building work done so I haven't really been keeping up with things - I'll dig it out tomorrow. Cheers Steve |