03-21-2007, 02:04 PM
I have been hit and miss on rendering an animation that shows sky and the lighting is very erratic. I have had experience with using GI and the calculations are not consistent but I don't know in dreamscape how to get around it. Any suggestions?
Is there a way to calcilate the GI once and use it on every frame? This may also reduce my rendering times
Is there a way to calcilate the GI once and use it on every frame? This may also reduce my rendering times