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FumeFX Not Appearing in GI RE?
#1
we expect the smoke should appear in the GI render element (RE) but it does not?

this occurs with finalRender... haven't tried the others yet...

the FFX grid object has all switches set to enable GI
the fR GI engine considers atmospherics

not sure what else it would be...

thanks
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#2
Ya i think this is a "expected Behavior" from any renderer with the Max atmospheric Class. . To get what ur looking for , FFx would need to Receive Gi from the Renderer.. And atm it s not possible ( i think) .. Its a Nice wish though as u can imagine How realistic and amazing it would be to get Hdri from the plate Skylight from the Aqmc ( or whatever) to bleed gi on the smoke in a scene ..

About this Specific Subject i m still confuse though.. As I v heard from AB custumers that they were able to make AB receive Gi from a Final Render Gi Engine.. Isnt ab a Particle Class as well ? ..

I think Sitsi Snati is Cooking some stuffs about Gi and FFx so hopefully will see something cool improved about that :wink:
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#3
Yes, atm FumeFX does not receive GI, so probably that is the case.
Next step is to add support for fR caustics and we'll see about GI receiving.

Kresimir
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#4
Hi Kresimir,

can I ask why fR is getting all the love? I seem to recall you saying that it was because it was an ACP plugin, but I did hear that is no longer the case - is that correct?

If that's right, is it down to finishing what you started? It just seems an odd choice - Vray and increasing Mental Ray seem to be the more popular choices at the moment.

Thanks,

Steve
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#5
Fr is the Best and Their s been lots of Conjunction Work between CEbas and SitniSati for a while now ..

If the choice isnt the popularity but the power and the real prod test ( not like i heard or i heard ) , i think its better this way Smile


User can still use anything they want though .. so their is practicly not much of difference for vray or brazil users trying to work with ffx.. They will feel the same speed and options that they are used 2 .. so their is just + that come and will come with fr and tp etc...
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#6
I'm not going to get into the 'which is better' argument, it reminds me too much of the bad old days when cebas' product PR was rather abrupt, to put it mildly.

If you want to sell more copies then it makes sense (to me at least) that other renderers are at least looked at.

From what Kresimir said, Vray and Brazil weren't tested at all - never mind having specific hooks into them. It just seemed an odd choice to me to concentrate on one renderer in particular, that surprised me.

Cheers,

- Steve
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#7
Again , all i m saying its not an Odd choise when u put all the renderer ur talked about and ur testing them in the field that the atmospheric will be taxing them and u choose the best !.. Try it urself! .. And no one is trying to sell anything , all i m saying is the NOn Popularity of the renderer shouldnt be the Reason of WHy u invest time into Make ur product better with it ! ( even though back in the Acap with Fr and Dcp , Stage1 sold alot more than other Dcp Plugins so their is good prods running with Final Render )

And i would try the other renderer Before u say that it hasnt been tested : I tested brazil with FFX at the O for about 2 mounth with no problemes .. I still used Fr for rendering everything but tested it no probleme.. Vray wasnt showing any probleme ( except speed \ quality ) when i got my gi test speed with explosions and Bleening on the Characters of a Couple of movies.. So Some tests has been done and the Results were stunning in favor of Stage1 so that is the best platform u wanna invest into to Build a Stronger Product Specially when its a new one ( ffx ) no ?

Regards,
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#8
Well, I've had a couple of crashes in both Brazil and Vray and sent the logs to Kresimir.

FR may well be the best choice if you are a heavy FFX user, my argument is that people who have chosen another renderer may be reluctant to stump up for another renderer to get some of the extra bells and whistles.

There's also the argument that maybe more effort should be put into Mental Ray support since then it could be more easily used in cross platform situations.

Just my two cents.

- Steve
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#9
Good , craches with logs and simple scene should be the perfect way to fix them Smile I m sure Ffx would benific from beeing working with all the renderers without craches at least .. my tries werent craching but if u do have those kind of behaviors please continue submitting them so it will help fixing them
cheers,
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#10
Steve Green Wrote:Hi Kresimir,

can I ask why fR is getting all the love? I seem to recall you saying that it was because it was an ACP plugin, but I did hear that is no longer the case - is that correct?

If that's right, is it down to finishing what you started? It just seems an odd choice - Vray and increasing Mental Ray seem to be the more popular choices at the moment.

Thanks,

Steve


Hello Steve,

I've tried to work with Brazil guys on a couple of occasion but I was told (quote) "an atmospheric can't get at GI/etc. at this time, some changes to the SDK would be needed". That was the last thing I've heard from them and that's the sole reason why we didn't add any GI support for Brazil.
We did test FumeFX with Brazil, but not that much as with fR, which we were using most of the time.

Edwin from Cebas was really responsive and helpful at any time I've asked him to reveal us fR API and to help us with a 'how-to'. That is the only reason why we were working with them most of the time. Adding Thinking Particle support without close work with would be impossible as well. No need to mention that we had full fR support for ScatterVL Pro and AfterBurn years ago.

I know that VRay developers are very responsive as well and if ANY problem between any of our plug-ins and VRay comes up, we will fix it.

When it comes to MentalRay - there is no direct support for it, nor it is easy to write atmospherics for it. We have send our request for assistance to Autodesk, and if they are willing to gives us help, we'll add MentalRay support to all our plug-ins.

If developers of a 3rd party renderer are willing to help us with it, we will be more than happy to add support for it. Actually, without their help that task is simply impossible to perform.

Regards,

Kresimir
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#11
Hi Kresimir,

OK, I understand - I guess a lot of it also depends on what they've got on the go as well, splutterfish are trying to get B2 done and I guess a great deal of their resources are being but to that (understandably).

I think mental ray support would be the biggest improvement in both FFX/AB/DS, but I guess people need to pester Autodesk rather than you on that front.

Cheers,

Steve
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#12
I've had no major problems rendering fumeFX atmospherics in Brazil. FumeFX will affect the GI solution in a scene, but unfortunately I don't think Brazil GI can affect FumeFX. Here's a small test done in Brazil 2, the only thing lighting up the scene are the FumeFX "plasmoid":

[Image: fumefx_brazil2.jpg]

Cheers,
Rune
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