01-14-2025, 01:23 PM
(This post was last modified: 01-14-2025, 01:25 PM by Kresimir Tkalcec.)
Hello,
Today, FumeFX 6.5.4 update has been released with new important functionality related features. Here is a short list of important updates:
- FumeFX Particle Source object now includes an option for user-defined particle lifespan. This new option provides significant help for artists using tyFlow, as it lacks the particle lifespan information required for proper AFC controls operation.
- NodeWorks added a 3ds max particle interface option, allowing users to select particle groups and PBD liquid particles for integration with third-party plugins like tyFlow.
- NodeWorks added a new Propagate node, enabling particle attributes, including custom attributes, to propagate from nearby particles.
- NodeWorks Spline Force node added a Spline Lock option to ensure particles follow the first spline curve they are assigned to. Without this, particles may switch splines based on proximity.
- NodeWorks Spline Force node added a Spline Index input pin, allowing procedural spline selection for each particle. These additions greatly enhance the node's flexibility.
Complete list of changes:
https://docs.afterworks.com/FumeFX6max/R...istory.htm
Today, FumeFX 6.5.4 update has been released with new important functionality related features. Here is a short list of important updates:
- FumeFX Particle Source object now includes an option for user-defined particle lifespan. This new option provides significant help for artists using tyFlow, as it lacks the particle lifespan information required for proper AFC controls operation.
- NodeWorks added a 3ds max particle interface option, allowing users to select particle groups and PBD liquid particles for integration with third-party plugins like tyFlow.
- NodeWorks added a new Propagate node, enabling particle attributes, including custom attributes, to propagate from nearby particles.
- NodeWorks Spline Force node added a Spline Lock option to ensure particles follow the first spline curve they are assigned to. Without this, particles may switch splines based on proximity.
- NodeWorks Spline Force node added a Spline Index input pin, allowing procedural spline selection for each particle. These additions greatly enhance the node's flexibility.
Complete list of changes:
https://docs.afterworks.com/FumeFX6max/R...istory.htm
Best regards,
Kresimir Tkalcec
Kresimir Tkalcec