• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
FumeFX 6.5.1 [max] update
#1
Hello,

Today we have released FumeFX 6.5.1 update. Here is a list of new features, improvements and bug fixes.

- ISurf has been enhanced with new Smoothing and Smoothing Mask options, allowing for the creation of smoother surfaces. The smoothing mask, driven by particle velocities, enables selective smoothing by applying greater smoothing to areas where particles have lower velocities and less smoothing in regions with higher velocities. This ensures that fast-moving areas, that usually contain more detail, retain their sharpness, while slower-moving or stationary regions are smoothed for a more natural result.

 
[Image: Release%20History.jpg]

 
- ISurf added a Bounding Box option to limit mesh generation within user-defined boundaries.
- ISurf added an option to flatten the mesh around the bounding box boundaries with a gradual falloff.
- ISurf icon added a Hide option, allowing users to directly select ISurf geometry inside the viewport.
- ISurf memory and performance optimizations for PBD liquid meshing.
- ISurf can now merge different radius, threshold, and FumeFX parameters.
- NodeWorks particle point rendering parameters now include a step size option, enabling particles to use the Standard Volume material for volumetric particle trails with Arnold.
- NodeWorks cache writing has a slight speed improvement.
- Updated to PhysX 5.4.2.
 
Fixes
- FumeFX RenderWarps that were moving or linked to a moving object did not properly deform the FumeFX grid.
- ISurf generated mesh could not be selected in the viewport.
- ISurf mesh remained visible even when there were no particles in the current frame.
Best regards,
Kresimir Tkalcec
  Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)