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FumeFX 6.5 for 3ds max Released
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Sitni Sati has released the FumeFX 6.5 update, introducing GPU-powered liquids to its VFX package. FumeFX GPU liquids are ideal for small-scale liquid simulations, enabling artists to complete simulations in minutes rather than hours, dramatically speeding up workflows. Built on PhysX, the liquids seamlessly interact with static, kinematic, and dynamic PhysX objects, offering a versatile solution for a wide range of visual effects.

Fully integrated with NodeWorks, artists have access to powerful tools for enhanced creativity and control. Additionally, the update brings native foam rendering support for Arnold, allowing foam to be rendered as either Arnold Points or Volumes right out of the box.

Watch the FumeFX 6.5 new features video:
https://youtu.be/Nu7KUVAT4nA

Explore the FumeFX 6.5 changelog:
https://docs.afterworks.com/FumeFX6max/R...istory.htm
Best regards,
Kresimir Tkalcec
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