11-30-2022, 10:32 AM
Hello,
During FumeFX 6 beta testing we have discovered that there is a bug in Voriticiy I code which caused a lot less detail than expected.
This bug is fixed and included in FumeFX 5.1.3 update that's been released today.
Simulation
- FumeFX crash on low voxel count.
- Vorticity I didn't work properly. It now creates more detail.
- [<<] arrow on fxd channel export was broken. Only doubleclick worked.
Rendering
- Sharpening of fire and temp channels for the FumeFX Arnold/Redshift shader was not working.
During FumeFX 6 beta testing we have discovered that there is a bug in Voriticiy I code which caused a lot less detail than expected.
This bug is fixed and included in FumeFX 5.1.3 update that's been released today.
Simulation
- FumeFX crash on low voxel count.
- Vorticity I didn't work properly. It now creates more detail.
- [<<] arrow on fxd channel export was broken. Only doubleclick worked.
Rendering
- Sharpening of fire and temp channels for the FumeFX Arnold/Redshift shader was not working.
Best regards,
Kresimir Tkalcec
Kresimir Tkalcec