11-22-2022, 05:47 AM
I've created a sim in FumeFX.
I've used Pflow with the follow fume node and have particles.
I took those particles and rendered them into partitions in Krakatoa.
Then I meshed those particles with Frost.
I'm trying to add Foam to my render now by utilizing vorticity from the particles, but the only vorticity that Krakatoa recognizes is from Real Flow.
Is there a way to get foam particles that are based off of vorticity out of FumeFX or am I going about this the wrong way?
I've used Pflow with the follow fume node and have particles.
I took those particles and rendered them into partitions in Krakatoa.
Then I meshed those particles with Frost.
I'm trying to add Foam to my render now by utilizing vorticity from the particles, but the only vorticity that Krakatoa recognizes is from Real Flow.
Is there a way to get foam particles that are based off of vorticity out of FumeFX or am I going about this the wrong way?