07-02-2019, 12:24 AM
HI, I'm looking for some advice from those who have managed to get farther along with FumeFX than I have. The animation in the link shows promise, but I am having a difficult time art directing the flow of the steam. Essentially, I would like the steam to swirl around the burger, instead of rising straight up. I have tried turbulence, but that seems to add detail to the steam, as opposed to actually move the steam around.'
The set up is simple: I have a torus as a hidden emitter from the same area as the burger patty (more or less), and my settings are pretty close to the cigarette tutorial -- making blind changes hoping for the swirling look.
I haven't gotten into FumeFX effectors yet, and was hoping that Cinema's particle effectors could come into play. If I was using TP instead of just a temperature emitter, I suppose that those effectors would work, but they do not seem to just on their own. I have even tried adding them to the particle source, but I am not having success.
Any advice would be helpful. Thanks!
https://www.dropbox.com/s/u6amgyncgbs7a ... _.mp4?dl=0
Still playing with densities and the like...
The set up is simple: I have a torus as a hidden emitter from the same area as the burger patty (more or less), and my settings are pretty close to the cigarette tutorial -- making blind changes hoping for the swirling look.
I haven't gotten into FumeFX effectors yet, and was hoping that Cinema's particle effectors could come into play. If I was using TP instead of just a temperature emitter, I suppose that those effectors would work, but they do not seem to just on their own. I have even tried adding them to the particle source, but I am not having success.
Any advice would be helpful. Thanks!
https://www.dropbox.com/s/u6amgyncgbs7a ... _.mp4?dl=0
Still playing with densities and the like...