06-29-2019, 05:11 PM
Hi support,
as you can see, we have a weird spreading voxels creation, caused by the variable geometry of the caps used in sweep modifier.
I do other tests and I can say, when the mesh topology changes, rays in space was created...
Pietro.
C4D R20.059
as you can see, we have a weird spreading voxels creation, caused by the variable geometry of the caps used in sweep modifier.
I do other tests and I can say, when the mesh topology changes, rays in space was created...
Pietro.
C4D R20.059